• Rigging by Kiel Figgins
  • Model by Sergei Lobodanov
  • Concept by Kate Fedorchuk

Created and Rigged in Maya 2014. A full range of animation controls are available for body, accessories and face.

GameReady version contains:

  • Single joint chain skeleton
  • all bound meshes with max 4 skin influence
  • Easy export to FBX sold separately (search for kfAnimExport.mel)

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