- Rigging by Kiel Figgins
- Model by Sergei Lobodanov
- Concept by Kate Fedorchuk
Created and Rigged in Maya 2014. A full range of animation controls are available for body, accessories and face.
GameReady version contains:
- Single joint chain skeleton
- all bound meshes with max 4 skin influence
- Easy export to FBX sold separately (search for kfAnimExport.mel)