MAXIS - Character Animator (contract)

Location: EA Redwood Shores

Term: 3 - 6 months

High Level

The Animator's role will be to create, iterate and deliver high quality animation performances, to a variety of 3D characters, within a 3D scene. The animator will be expected to work closely with the animation director and other animators within the team to aid in the delivery of a visual target.

Role Requirements

  • Understands the basic principles of animation and how to apply them within a cinematic sequence.
  • Ability to portray a character arc by incorporating personality through acting choices.
  • Ability in creating and executing finalized high quality animation sequences in Maya.
  • Experienced in tackling a wide range of animation styles.
  • Capable of maintaining style consistency within a cinematic sequence.
  • Ability to take, understand, iterate and incorporate feedback effectively with fast turnaround times. 
  • Is organized and punctual with deliveries.
  • Strong written and verbal communication skills
  • Must have experience animating for game cinematics, movies or TV for 3+ years.

Role Expectations

  • Creating and iterating on animation content to support a Pre-Vis Target that is tied to the following:
    • Locomotion
    • Solo / Idles / Seated
    • Socials
    • Object
  • Flexibility in exploring and iterating on different styles of animation aesthetic which will aid in the animation style guide.
  • Pursuing creative avenues in animation acting and pushing the limits of aesthetics for games.
  • Estimating animation tasks appropriately and meeting milestone deliverables.
  • Unreal experience is a plus, but not necessary.
Posted 2 weeks ago